Updates
Newest first. Installed from the Join page link? Every version arrives
when you press Play; nothing to do. Built your instance from a .mrpack before that existed? Bring it along once
(see Automatic updates) or use Update from file on your existing
instance so your settings carry over.
0.6.1: economy update
Section titled “0.6.1: economy update”No action needed. A behind-the-scenes economy update. Wallets, shops, companies and everything you own work exactly as before. It arrives the next time you press Play, and an older 0.6.0 pack can still join.
- Indigo Economy 0.5.6. Groundwork for the roleplay server sharing Indigo Credits with this one. That link stays switched off for now.
0.6.0: Indigo 0.6
Section titled “0.6.0: Indigo 0.6”Everyone must update. The guns mod and Smokeleaf come out of the pack, so older packs cannot join. Installed from the setup page link? You get it the next time you press Play.
Indigo is splitting in two. This server stays the friendly survival world: towns, trade, Create and Mekanism, planes, ships, space and the Indigo Sea. The grown-up roleplay (guns, the cartel, casinos, and later police and courts) gets its own Indigo roleplay server, which is coming soon. Indigo Credits are shared between the two.
- Guns are gone from this server. The modern guns (TaCZ) and the arms factory are removed, and Create: Gunsmithing stays only for its lead and steel, with every weapon recipe switched off. See PvP with rules.
- Smokeleaf is gone from this server. See Smokeleaf.
- Casinos are closed here. Tables stop taking bets. Casino owners can still check, withdraw from and close their casino, so no house bank is stuck. See Casinos.
- Anything you lose here comes back. Guns, attachments and Smokeleaf items players had are on a list, and you get them back on the roleplay server when it opens.
- Vote for Indigo, get Indigo Credits. Vote on the server-list sites once a day and each vote pays 10 Indigo Credits, even if you are offline when it arrives. See Vote for Indigo.
0.5.2-birch-16: the Indigo Sea
Section titled “0.5.2-birch-16: the Indigo Sea”No new mods. Your pack just picks up the new version number the next time you press Play.
- A whole ocean world. Build a portal from Prismarine Bricks, drop a Heart of the Sea in it, and step through to the Indigo Sea: deep open water (about 30 blocks deep almost everywhere) with a few islands, made for big Create ships and Deep Seas submarines. See Indigo Sea.
0.5.2-birch-15: boats that float, and Sodium for everyone
Section titled “0.5.2-birch-15: boats that float, and Sodium for everyone”Everyone must update. Create: Deep Seas and Sodium are things every client needs, so older packs cannot join. Installed from the setup page link? You get it the next time you press Play.
- Boats and submarines (Create: Deep Seas). The floaters and propellers most shared Create boats use, plus
wind-driven sails, a boat engine, oars, anchors, buoys, ballast tanks and a diving suit. Paste a boat in clear air
and one
/sable assemble connectedturns it into a vehicle; no glue needed. See Boats. - Sodium in every pack. Deep Seas needs it. Indigo and Indigo Far already had it; Indigo Performance gets it now, which usually means more FPS.
- No Underwater Mines (their blast breaks blocks), and steel cables reach 128 blocks. Deep Seas’ Abyss dimension is switched off inside the mod for now, so it is not here.
0.5.2-birch-14: space, and a new way to play your own music
Section titled “0.5.2-birch-14: space, and a new way to play your own music”Everyone must update. Ad Astra and Music Disc Maker are things every client needs, so older packs cannot join. Installed from the setup page link? You get it the next time you press Play.
- Go to space (Ad Astra). Build rockets and fly to the Moon, Mars, Venus, Mercury and Glacio, each with an orbit for space stations. Space suits, oxygen, temperature and gravity, new ores, machines and structures. Fuel comes from oil: Diesel Generators crude oil works, and oil wells can now appear in oceans in newly explored chunks (the land you already know does not change). See Space.
- Your own music, take two (Music Disc Maker). Make a disc from a link (YouTube, SoundCloud, Bandcamp, radio streams) or a file from your computer. A Golden Jukebox with 4 to 256 block range, speakers, a boombox and albums make real venues. Link discs are streamed by each listener’s own game. See Your own music.
- Custom Discs is gone. It could not run next to Ad Astra. No Custom Discs existed in the world, so nothing was lost.
0.5.2-birch-13: Smokeleaf, Create addons and smoother vehicles
Section titled “0.5.2-birch-13: Smokeleaf, Create addons and smoother vehicles”Everyone must update. The new plants, machines and items are things every client needs, so older packs cannot join. Installed from the setup page link? You get it the next time you press Play.
- Grow and process Smokeleaf (Smokeleaf Industries). 25 strains, breeding, a nutrient minigame, drying and processing machines, and joints, edibles and oils with in-game effects. Dealer and Stoner villager jobs too. See Smokeleaf.
- The world stays the same. The mod’s village shops and houses are switched off, so new villages generate exactly as before and nothing changes in towns.
- Ten Create addons for shared vehicles. Create: Connected, Create Deco, Create: Interiors, Create Propulsion, Diesel Generators, Steam ‘n’ Rails, Design n’ Decor, Crafts & Additions, Create Encased and Aeroworks: the mods shared Create Aeronautics planes, boats and trucks need most. See Create addons. No new ores in the world, and fuel never explodes.
- Smoother vehicles. Create Aeronautics vehicles now sync over a faster connection, so other people’s planes and boats should move more smoothly.
- Building guide: Building planes with Create Aeronautics now has a “check the required mods” section and a section on boats.
0.5.2-birch-12: aircraft and copycat blocks
Section titled “0.5.2-birch-12: aircraft and copycat blocks”Everyone must update. The new aircraft and blocks are items every client needs, so older packs cannot join. Installed from the setup page link? You get it the next time you press Play.
- Craft-and-fly aircraft (Immersive Aircraft). A biplane, airships, a warship, copters and a three-seat seaplane, built from crafted parts with upgrades and fuel. No gluing or assembling. Their weapons hurt players and mobs but never break blocks or start fires. See Aircraft and copycat blocks.
- Copycat blocks (Create: Copycats+). Slopes, slices, layers, beams and more that take any block’s look, and the hull blocks many shared Create Aeronautics planes need.
- New guide: Building planes with Create Aeronautics, everything we learned getting shared planes in the air.
0.5.2-birch-11: blacksmithing and the arms factory
Section titled “0.5.2-birch-11: blacksmithing and the arms factory”Everyone must update. The new gear and weapons are new items, so older packs cannot join. Installed from the setup page link? You get it the next time you press Play.
- Forge your own gear (Silent Gear). Tools, weapons and armour built from parts, where every material changes the stats and the look. See Blacksmithing.
- New weapon types (Simply Swords). Katanas, rapiers, greataxes, glaives, chakrams and more, plus rare unique weapons.
- Guns are an industry now. Pistols stay easy, but bigger guns, most ammo and the better attachments are made from Create parts: steel sheets, precision mechanisms, barrels, and cartridge blanks off Create: Gunsmithing’s assembly lines. See The arms factory. Guns you already own are unchanged.
0.5.2-birch-10: modern guns, fewer hostile mobs
Section titled “0.5.2-birch-10: modern guns, fewer hostile mobs”Everyone must update. The guns are new items and blocks, so older packs cannot join. Installed from the setup page link? You get it the next time you press Play.
- Modern guns with attachments (TaCZ). Pistols, rifles, SMGs, shotguns and snipers with sights, scopes, extended and drum magazines, suppressors, grips and stocks, full first-person animations and aiming. Guns, ammo and attachments are made at the Gun Smith Table. Explosive rounds hurt players and mobs but never break blocks, smash glass or set builds on fire. PvP works as before, with the same 3-kill cooldown.
- Fewer hostile mobs. The server now lets hostile mobs fill only about 70% of the usual limit, so nights are a little calmer without turning monsters off. Spawners, mob farms and animals are unchanged.
0.5.2-birch-9: staff credit tools
Section titled “0.5.2-birch-9: staff credit tools”Optional. Nothing changes in game for players, so 0.5.2-birch-8 still joins. This updates Indigo Economy so staff
can grant or take Indigo Credits from Discord (with a reason, a per-action limit and a full record), just as they
already could with /indigoeco grant in game. Installed from the setup page link? You get it on your next Play.
0.5.2-birch-8: quartz fences and walls, hazard stripes
Section titled “0.5.2-birch-8: quartz fences and walls, hazard stripes”Everyone must update. These are new blocks, so older packs cannot join. Installed from the setup page link? You get it the next time you press Play.
- Quartz posts, railings and walls (Macaw’s Fences & Walls). Quartz Pillar Wall stacks into round support posts, and there are railing walls and a railing gate for lofts and balconies, plus about 180 other fences and walls.
- The blocks vanilla forgot (Absent by Design). Quartz Fence, Gate and Wall, Quartz Brick Wall, Slab and Stairs, and walls, fences, slabs and stairs for nearly every vanilla block.
- Hazard stripes and thousands of variants (Chipped). Use a Chipped workbench to turn blocks into variants, including yellow and black Hazard Concrete for factories and plants.
0.5.2-birch-7: longer days, elevators, big doors, keypads and schematics
Section titled “0.5.2-birch-7: longer days, elevators, big doors, keypads and schematics”Everyone must update. Elevators and the new doors are new blocks, so older packs cannot join. Installed from the setup page link? You get it the next time you press Play, nothing else to do.
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Elevators (Moving Elevators). Real moving platforms that carry you between floors, with a call panel on each floor. Set the platform size and speed, and use redstone to call it.
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Keypads and keycards (SecurityCraft). Lock doors with a passcode keypad or a keycard reader (five access levels, plus limited-use cards), add retinal scanners, alarms and cameras. Its mines, sentries and other traps are switched off here, because PvP is only by agreement.
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Big doors (ManyIdeas Doors). More than 125 doors, including big multiblock ones for factories and plants: factory, laboratory, safe, pipe and corrugated garage-style doors, and a portcullis.
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Longer days. Days now last about 30 minutes and nights about 5, so a full day is 35 minutes.
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Schematics (Forgematica). The modern Litematica, the successor to Schematica. Save a build as a schematic, load one, and see a ghost of it in the world to build from. It runs only on your game.
0.5.2-birch-6: automatic updates
Section titled “0.5.2-birch-6: automatic updates”Optional. Nothing in the game changes, so 0.5.2-birch-5 still joins. This version adds the pieces that let Indigo update itself. New installs get it from the Join page link; existing instances are brought along once (see Automatic updates). After that every future update arrives when you press Play, with your settings, keybinds, shader choices and your own extra mods left alone.
0.5.2-birch-5: better lighting
Section titled “0.5.2-birch-5: better lighting”Everyone must update. The new light blocks need the mod on your game too, so older packs cannot join. Use Update from file on your instance and your settings stay.
- Simply Light. Modern lights for builds: edge light strips that follow walls and floors, light slabs and thin panels you can place any way round, wall and ceiling fixtures, bulbs, full lamps in 16 colours that switch with redstone, and a three block lamp post for streets. Find the recipes in JEI. Guide: Lighting.
0.5.2-birch-4: vehicles, backpacks and hammers
Section titled “0.5.2-birch-4: vehicles, backpacks and hammers”Everyone must update. These mods run on both your game and the server, so older packs cannot join. Use Update from file on your instance and your settings stay.
- Build real vehicles. Create Aeronautics lets you build cars, trucks, planes and airships out of Create blocks, with real physics. Put Create drills or rock cutting wheels on the front and you have a mining machine that cuts proper tunnels. Claims still protect other people’s land. Guide: Vehicles.
- Backpacks. Sophisticated Backpacks: upgradeable backpacks you can carry or place. A jukebox upgrade plays your own Custom Discs music.
- Hammers. Just Hammers adds area-mining hammers, from 3x3 up to 5x5 and bigger as you upgrade. Guide: Backpacks and hammers.
0.5.2-birch-3: guns, and PvP with rules
Section titled “0.5.2-birch-3: guns, and PvP with rules”Everyone must update. Create: Gunsmithing runs on both your game and the server, so older packs cannot join. Use Update from file on your instance and your settings stay.
- Guns. Create: Gunsmithing adds animated steampunk guns you build with Create machines: flintlock, revolver, shotgun, nailgun, Gatling, blazegun, launcher and frag grenades. Look up the recipes in JEI. Lead and sulfur ore appear in newly explored land.
- PvP is on, with rules. Every player kill is logged for staff. If you kill 3 players within 24 hours,
you can only hurt mobs for the next 24 hours. Other players can still hurt you, so it is not a shield.
Check yourself with
/indigopvp status. Guide: Guns, and PvP with rules.
0.5.2-birch-2: your own music, longer days, a starter kit
Section titled “0.5.2-birch-2: your own music, longer days, a starter kit”Everyone must update. Two new mods run on both your game and the server, so older packs cannot join. Use Update from file on your instance and your settings stay.
- Play your own music. Type
/disc upload, pick a.mp3,.oggor.wavfrom your computer, give it a title, and you get a music disc. Put it in a jukebox and everyone nearby hears it, in sync and in 3D. Open a bar, run a club, or just have music at home. Songs can be up to 25 MB, and you can keep up to 20 on the server. Guide: Your own music. - Longer days, shorter nights. A day now lasts 15 minutes and a night 5, so the full cycle is still 20 minutes and farms grow at the same pace. Sleeping speeds the night up instead of skipping it, and the more players in bed, the faster it goes. (Better Days)
- A starter kit. Everyone gets one once, current players on their next login and new players the first time they join: iron tools and armour, a shield, food, torches, a bed, a crafting table, a furnace, chests, a water bucket, logs and cobblestone. Enough to skip the early grind and get building.
0.5.2-birch-rc1: Birch Brook, a new world
Section titled “0.5.2-birch-rc1: Birch Brook, a new world”Everyone must update. Birch Brook runs five more mods than 0.5.2, so older packs cannot join. Use Update from file on your instance and your settings stay.
- A new world. Birch Brook replaced Pine River on 24 October 2026. You arrive at the centre of a plains village with villagers; the town’s buildings are protected civic land, west of town is reserved for rail and industry, and east and south are open to build.
- World size: 30,000 blocks across, centred on Birch Brook (set on 30 October), so there is room for everyone.
- Carried over: Indigo Credits balances and Discord links. Not carried over: builds and inventories; it is a fresh world. Pine River is retired and kept privately.
- New content: Farm & Charm (farming and cooking), Meadow (alpine living), Aquaculture (fishing), plus Better Villages on the server and the Library Ferret library.
0.5.2: start a company
Section titled “0.5.2: start a company”Updating is recommended but optional: companies are server-side, so 0.5.1 still joins.
- Found a company with
/company create "<name>"; it gets its own Indigo Credits treasury. - Hire people with
/company invite; five roles (Owner, Director, Manager, Accountant, Employee). - Deposit into the treasury and pay players or companies from it; run payroll for a period (everyone is paid or nobody is, never twice); send invoices that are paid once.
- Assign your own Lightman’s shop to a company so its sales pay the treasury.
/companylists every command. Full guide: Companies.
0.5.1: fixes for team shops and the wallet
Section titled “0.5.1: fixes for team shops and the wallet”Updating is optional: 0.5.0 still joins.
- Selling at a shop owned by a Lightman’s Currency team no longer changes the owner’s name in the
Indigo wallet. Before this fix,
/pay <team name>could reach the team owner’s wallet. - A shop with a very long name could stop a player from joining once it appeared in their wallet history. Long entries are now shortened.
0.5.0: run your own casino
Section titled “0.5.0: run your own casino”Everyone must update. 0.5.0 adds new blocks, so a 0.4.x pack cannot join.
- Open a casino with
/casino open <name>(250 IC licence, once), fund its bank with/casino deposit, and craft slot machines, blackjack tables and roulette tables that pay winnings in Indigo Credits. Right-click your own table to set bets (up to 100 IC a round), see takings, deposit or withdraw. - The rules are the same fair rules on every table and owners cannot change the odds. Three 7s pay 100x, blackjack pays 3 to 2, roulette is a European wheel.
- It is play money: credits are never sold for real money and cannot be cashed out. Casino games are for grown-ups; the first time you play you confirm that once.
- The Lightman’s slot and gacha machines from 0.4.4 still work, with item prizes.
- Full guide: Casinos.
0.4.4: slot and gacha machines take Indigo Credits
Section titled “0.4.4: slot and gacha machines take Indigo Credits”- Lightman’s Currency slot machines and gacha machines take Indigo Credits, so players can run their own prize machines: craft one, set a price per spin, stock the prizes.
- The Discord prize games switched on the same day:
/daily,/blockle, trivia and unscramble drops in#games, prize-only, for linked wallets. - No need to update for this one if you were on 0.4.3, but updating is harmless.
0.4.3: Faithful textures
Section titled “0.4.3: Faithful textures”- Indigo and Indigo Far include Faithful 32x (on by default) with matching 32x packs for Create, Mekanism and Supplementaries, and Faithful 64x included but off (Options → Resource Packs). Indigo Performance keeps vanilla textures.
0.4.2: new names, same game
Section titled “0.4.2: new names, same game”- The shader pack is simply Indigo, the Distant Horizons pack is Indigo Far, and the no-shaders pack is Indigo Performance. Nothing else changed; 0.4.1 players did not need to do anything.
0.4.1: custom player models, and Indigo in your server list
Section titled “0.4.1: custom player models, and Indigo in your server list”- Customizable Player Models: extra parts and HD skins that everyone on the pack sees.
- Indigo is pre-listed in the Multiplayer screen after installing or updating.
- The wallet mod became MIT-licensed, with small wallet fixes.
0.4.0: money lives in your wallet
Section titled “0.4.0: money lives in your wallet”- Indigo Credits: one balance per player kept on the server, a wallet on Y, shops paid straight to
the owner, and the Discord link (
/link,/balance,/transactions,/pay). - Old Lightman’s coins were retired.
- Everyone had to update: the server tells a 0.3.0 client to download the new pack.
