Create: Power Grid
What it is for on Indigo
Section titled “What it is for on Indigo”Power Grid is the reason there can be a power plant somewhere on the map and lit streets in town. It takes energy from Create or Mekanism and puts it on wires with voltage, current and resistance that behave like the real thing.
The basics
Section titled “The basics”- Generators turn rotation into electricity; motors do the reverse.
- Wires on connectors carry it. Long runs lose power; higher voltage loses less, which is what transformers are for: step up at the plant, step down where you use it.
- Breakers and fuses protect a line. Meters show volts, amps and watts so you can see what is going on.
- Bare high-voltage wire hurts. Keep it insulated and off the ground where people walk.
- Machines and lights that take Forge Energy can be fed from the grid through the right block.
On Indigo
Section titled “On Indigo”- This is the most technical mod in the pack and it is completely optional. The town does not depend on it.
- A shared grid across claims is a conversation, not a default. If you are running a line past a neighbour, ask.
Learn more
Section titled “Learn more”- Create: Power Grid on Modrinth (official description and links)
- Create for the rotation side
