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PvP with rules (and where the guns went)

Since Indigo 0.6 there are no guns on this server. The modern guns (TaCZ), the arms factory and Create: Gunsmithing’s weapons have moved to the Indigo roleplay server, which is coming soon. If you had guns or attachments here, staff have the list and you get them back there when it opens.

Create: Gunsmithing stays installed for its ores. Its lead ore sits in most of the world, and taking the mod out would have left hundreds of thousands of holes underground, so it stays with every weapon switched off:

  • Lead: ore, raw lead, ingots, nuggets and blocks, smelting and blasting all work.
  • Steel: ingots, nuggets, sheets and blocks, mixed in a Create basin.
  • Niter, sulfur and charcoal dust for gunpowder (fireworks and TNT need it too).

No gun, ammo, grenade, rocket, nail, attachment or gun part can be crafted any more, and nothing you can craft here fires a bullet.

The house rule has not changed: PvP only by agreement (rule 4 on the rules page). Fighting is fine when everyone involved has agreed to it. Attacking or trapping players who have not is not, and staff act on reports as before.

Since 0.5.2-birch-3 the server also enforces a backstop on its own:

  • Every player kill is logged for staff, with who, whom and when.
  • Kill 3 players within 24 hours and for the next 24 hours you can only hurt mobs. Other players can still hurt you, so it is a cooldown, not a shield.
  • /indigopvp status shows your own state: how many kills count against you right now and whether a cooldown is running.
  • Staff can check or clear a player when a fight was agreed and the log says so.

Duels, arena nights and agreed raids are all fine. Say so in chat or the Discord first, so the log tells the same story you do.

  • Claims protect blocks and containers, not people. Being inside your claim does not stop a fight.
  • Swords, axes, bows, crossbows and the blacksmithing weapons all count toward the 3-kill cooldown, like any other way of hurting a player.