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Companies

Since 0.5.2 a group of players can run a business together. A company has its own Indigo Credits treasury, members with roles, payroll that pays everyone at once, invoices that can only be paid once, and shops that send their takings to the company. Everything it does shows up in the wallet history of the people involved. Type /company in game to see every command.

  • /company create "<name>": you become its Owner and it gets an empty treasury. Names are 3 to 32 characters and unique; a dissolved company’s name stays taken, so nobody can impersonate it.
  • /company invite "<name>" <player> [role]: nobody joins without accepting, with /company accept.
  • /company info, members, balance and history show where things stand.
  • You can own up to five companies, and a company can have up to 100 members.

Five fixed roles. What each can do:

Owner Director Manager Accountant Employee
See info and members yes yes yes yes yes
See the treasury, transactions, invoices, payroll yes yes yes yes
Spend: pay, pay invoices, run payroll yes yes with a pay grant
Edit payroll lines, grant an accountant spending yes yes
Create and void invoices yes yes yes yes
Assign and unassign shops yes yes yes
Invite, remove, change roles anyone up to Manager Employees
Rename, dissolve yes

A company always keeps at least one Owner: the last one cannot leave or be demoted. To hand over, promote someone to Owner first, then leave.

  • Deposit with /company deposit <company> <amount>. Anyone with a wallet can pay a company.
  • Pay a player or another company from the treasury with /company pay. Every money command shows a summary and asks you to confirm within a minute. A payment moves the full amount or nothing.
  • Payroll: Owners and Directors set standing lines with /company payroll <company> set <player> <amount>, then /company payroll <company> run <period> (for example 2026-W40) pays everyone on the list in one go. If the treasury is short, nobody is paid and the period can be re-run after a top-up. A period can never be paid twice, whoever runs it.
  • Invoices: /company invoice <company> player|company <name> <amount> [memo] sends a numbered invoice. The recipient pays it with /company invoice pay <number>, once; a second attempt just shows the first payment. The issuer can void an unpaid invoice.
  • The treasury can never go negative, and nothing here creates debt.

Look at your own Lightman’s Currency shop and run /company shop assign "<name>". From then on its sales land in the company treasury instead of your wallet. You must be the shop’s owner in Lightman’s and hold at least Manager in the company, so nobody can point someone else’s shop at a company. Staff who restock use the shop’s own ally settings and never touch the money. /company shop unassign takes a shop back; /company shops <company> lists them. Admin shops cannot be assigned.

/company dissolve <company> is Owner-only. If the treasury is not empty you must name where the money goes, a player or another company, and the same step unassigns every shop, voids open invoices and clears payroll. Money is never destroyed or hidden. Staff can suspend a company with a reason; a suspended company can still receive money but cannot spend.

  • Companies are server-side: a 0.5.1 pack still joins, but update when you can so your wallet shows the new history labels properly.
  • The Discord bot’s company commands are not switched on yet; the Discord announces it when they are.
  • The usual rules apply: trade honestly, and pay what you owe.